Unity Animation Essentials, by Alan Thorn
Exactly what do you do to start reviewing Unity Animation Essentials, By Alan Thorn Searching the e-book that you like to review first or locate an appealing book Unity Animation Essentials, By Alan Thorn that will make you desire to review? Everyone has distinction with their reason of reviewing an e-book Unity Animation Essentials, By Alan Thorn Actuary, checking out behavior should be from earlier. Lots of people could be love to review, yet not a publication. It's not mistake. Someone will be tired to open the thick publication with small words to read. In more, this is the actual problem. So do occur possibly with this Unity Animation Essentials, By Alan Thorn
Unity Animation Essentials, by Alan Thorn
PDF Ebook Download Online: Unity Animation Essentials, by Alan Thorn
Bring your characters to life with the latest features of Unity and Mecanim
About This Book
- Learn the latest features of Unity 5 to develop the most amazing animations for all types of games
- Refine your character animations by applying more advanced workflows and techniques with Mecanim
- A comprehensive book that explores core animation concepts and demonstrates their practical application in games
Who This Book Is For
This book is targeted at hobbyists, students, and game development professionals familiar with the Unity basics, looking to extend their skills and knowledge in the field of real-time game animation. You will need to be familiar with level design and basic scripting in C# and have a good knowledge of game development.
What You Will Learn
- Understand the latest features of Unity 5 such as state machines, meshes, and animation graphs
- Move, transform, and change objects over time using script files
- Use the animation editor and curve tools
- Import and configure externally created animations for use in Unity scenes
- See how to link animations to C# script
- Animate cameras and create a particle system
- Produce sophisticated sprite animations for both 2D and 3D games
- Apply more advanced workflows and techniques to refine character animations
In Detail
Unity is a feature-rich, fully-integrated development engine that provides out-of-the-box functionality for the creation of interactive 3D content. It is an exciting engine that has a rich and sophisticated animation system called Mecanim.
Unity Animation Essentials offers a comprehensive introduction to powerful animation tools and principles in Unity, which can be used to make great games. This book starts by exploring core animation concepts and then dives deeper to demonstrate their practical application in real-time games. This book shares extensive and useful insights to create animations using a professional grade workflow, and to create responses and interactive scenes. Each chapter focuses on a specific range of topics, from timing and events to character animation and particle systems.
By the end of the book, you should be able to fully utilize the powers of Mecanim and Unity.
Unity Animation Essentials, by Alan Thorn- Amazon Sales Rank: #263604 in Books
- Published on: 2015-06-30
- Released on: 2015-06-24
- Original language: English
- Number of items: 1
- Dimensions: 9.25" h x .46" w x 7.50" l, .78 pounds
- Binding: Paperback
- 175 pages
About the Author
Alan Thorn
Alan Thorn is a freelance game developer and author, with over 13 years of industry experience. He founded Wax Lyrical Games and is the creator of the award winning game Baron Wittard: Nemesis of Ragnarok. He is also the author of over 10 video training courses and 15 books on game development, including Mastering Unity Scripting, How to Cheat in Unity 5, and UDK Game Development. Besides this, he is a visiting lecturer for the master's degree course in game design and development at the National Film and Television School, London. Alan has worked as a freelancer on over 500 projects, including games, simulators, kiosks, serious games, and augmented-reality software for game studios, museums, and theme parks worldwide. He is currently working on two game projects. He also enjoys graphics, philosophy, yoga, and hiking. More information about him can be found at http://www.alanthorn.net.
Where to Download Unity Animation Essentials, by Alan Thorn
Most helpful customer reviews
1 of 1 people found the following review helpful. Another Great Unity Book by Alan Thorn By David Alan Thorn has quickly become my favorite Unity author. I have purchased four Unity books developed and written by him including this one. Alan's instructional style and easy to follow projects actually teach me something, unlike others who say, "do this" and "do that" without explaining why and when to use a particular function in Unity. Alan takes the time to explain the "why" and "when" in easy to understand language. The sample files provided at the PackT is large, but well worth it! This book walks you through the fundamentals of animation, including sprite (2D) animation; plus, chapters on the fundamentals of mecanim and character animation. I highly recommend this book for anyone interested in learning animation within Unity. In fact, I recommend any of Alan Thorn's books on Unity programming.ALSO, PackT books transfer nicely to the Kindle and Kindle Apps.
0 of 0 people found the following review helpful. Great explanation of Unity animator and animations for beginner and intermediate Unity developers By A. Williams I am fairly new to Unity (full time for just a few months) but have decided to make a personal goal of learning as much as I can over the next few months to see its potential. I have been working on a 2D game for a friend's company, and often got confused as to what capabilities Unity offered for 2D versus 3D in regards to animations. I have gone through many online articles and videos but still had some questions unresolved. I ordered this book since it focused solely on this topic, in hopes that it would clear up some of the confusion.The author has a very easy to read writing style. IN fact, I read through the entire book the same day I got it. I had already learned a lot of the material through my own research, but the book did clarify many things and presented some things I didn't know. I was very pleased to see the section near the end on blend trees which was another source of confusion for me until now.Having over 20 years of IT experience, I am fairly good at judging technical books. I believe this book is ideal for beginner to intermediate Unity programmers who want to better understand how animations work in Unity. The writer's style seems to fit those readers in particular. I am currently in the middle of another book by same author (Mastering Unity Scripting) which appears to be even better. I will write a review on that one soon.
0 of 0 people found the following review helpful. Good introduction to Unity Animations By Daniel Thomas Good introduction to Unity Animations. Author provides step by step instructions for each facet of Unity Animations that are easy to follow. Sample files also include before and final projects so you can jump straight to end stage if you want. Rated 4 stars as felt in a few places could have gone in to a bit more detail as book is quite short at < 200 pages. Also think should have included a chapter on Legacy animations as whilst Mecanim has superceded it there are still a lot of Unity assets on the Asset Store that only have Legacy animations.Would love an updated version to include the latest changes to Mecanim since the books initial release.
See all 5 customer reviews... Unity Animation Essentials, by Alan ThornUnity Animation Essentials, by Alan Thorn PDF
Unity Animation Essentials, by Alan Thorn iBooks
Unity Animation Essentials, by Alan Thorn ePub
Unity Animation Essentials, by Alan Thorn rtf
Unity Animation Essentials, by Alan Thorn AZW
Unity Animation Essentials, by Alan Thorn Kindle
Tidak ada komentar:
Posting Komentar